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21. How to make Napalm                                       by the Jolly Roger

 

Pour some gas into an old bowl, or some kind of container.

Get some styrofoam and put it in the gas, until the gas won't eat anymore. You should have a sticky syrup.

Put it on the end of something (don't touch it!!). The unused stuff lasts a long time!

 

 

22. How to make a fertilizer bomb                            by The Jolly Roger

 

Ingredients:

 

Newspaper

Fertilizer (the chemical kind, GREEN THUMB or ORCHO)

Cotton

Diesel fuel

 

Make a pouch out of the newspaper and put some fertilizer in it. Then put cotton on top. Soak the cotton with fuel. Then light and run like you have never ran before! This blows up 500 square feet so don't do it in an alley!!

 

 

23. Tennis Ball Bombs                                        by The Jolly Roger

 

Ingredients:

 

Strike anywhere matches

A tennis ball

A nice sharp knife

Duct tape

 

Break a ton of matchheads off. Then cut a SMALL hole in the tennis ball. Stuff all of the matchheads into the ball, until you can't fit any more in. Then tape over it with duct tape. Make sure it is real nice and tight! Then, when you see a geek walking down the street, give it a good throw. He will have a blast!!

 

 

24. Diskette Bombs                                           by The Jolly Roger

 

You need:

 

A disk

Scissors

White or blue kitchen matches (they MUST be these colors!)

Clear nail polish

 

1.Carefully open up the diskette (3«" disks are best for this!)

2.Remove the cotton covering from the inside.

3.Scrape a lot of match powder into a bowl (use a wooden scraper, metal might spark the matchpowder!)

4.After you have a lot, spread it evenly on the disk.

5.Using the nail polish, spread it over the match mixture

6.Let it dry

7.Carefully put the diskette back together and use the nail polish to seal it shut on the inside (where it came apart).

 

When that disk is in a drive, the drive head attempts to read the disk, which causes a small fire (ENOUGH HEAT TO MELT THE DISK DRIVE AND FUCK THE HEAD UP!!). Let the fuckhead try and fix THAT!!!

 

 

25. Unlisted Phone Numbers                                   by The Jolly Roger

 

There are a couple of different ways of doing this. Let's see if this one will help: Every city has one or more offices dedicated to assigning numbers to the telephone wire pairs. These offices are called DPAC offices and are available to service reps who are installing or repairing phones. To get the DPAC number, a service rep would call the customer service number for billing information in the town that the number is located in that he is trying to get the unlisted number of. (Got that?) The conversation would go something like this: "Hi, Amarillo, this is Joe from Anytown business office, I need the DPAC number for the south side of town." This info is usually passed out with no problems, so... if the first person you call doesn't have it, try another. REMEMBER, no one has ANY IDEA who the hell you are when you are talking on the phone, so you can be anyone you damn well please! When you call the DPAC number, just tell them that you need a listing for either the address that you have, or the name. DPAC DOES NOT SHOW WHETHER THE NUMBER IS LISTED OR UNLISTED!! Also, if you're going to make a habit of chasing numbers down, you might want to check into getting a criss-cross directory, which lists phone numbers by their addresses. It costs a couple hundred bucks, but it is well worth it if you have to chase more than one or two numbers down!

 

 

26. Fuses                                                    by The Jolly Roger

 

You would be surprised how many files are out there that use what falls under the category of a "fuse." They assume that you just have a few lying around, or know where to get them. Well, in some parts of the country, fuses are extremely hard to come by... so this file tells you how to make your own. Both fuses presented here are fairly simple to make, and are fairly reliable.

 

 

SLOW BURNING FUSE - 2 inches per minute

 

Materials needed:

 

Cotton string or 3 shoelaces

Potassium Nitrate or Potassium Chlorate

Granulated sugar

 

Procedure:

 

1.Wash the cotton string or shoelaces in HOT soapy water, then rinse with fresh water

 

2.Mix the following together in a glass bowl:

1 part potassium nitrate or potassium chlorate

1 part granulated sugar

2 parts hot water

 

3.Soak strings or shoelaces in this solution

 

4.Twist/braid 3 strands together and allow them to dry

 

5.Check the burn rate to see how long it actually takes!!

 

 

FAST BURNING FUSE - 40 inches per minute

 

Materials needed:

 

Soft cotton string

Fine black powder (empty a few shotgun shells!)

Shallow dish or pan

 

Procedure:

 

1.Moisten powder to form a paste.

 

2.Twist/braid 3 strands of cotton together.

 

3.Rub paste into string and allow to dry.

 

4.Check the burn rate!!!

 

 

27. How to make Potassium Nitrate                            by The Jolly Roger

 

Potassium Nitrate is an ingredient in making fuses, among other things. Here is how you make it:

 

Materials needed:

 

3« gallons of nitrate bearing earth or other material

« cup of wood ashes

Bucket or other similar container about 4-5 gallons in volume

2 pieces of finely woven cloth, each a bit bigger than the bottom of the bucket

Shallow dish or pan at least as large in diameter as the bucket

Shallow, heat resistant container

2 gallons of water

Something to punch holes in the bottom of the bucket

1 gallon of any type of alcohol

A heat source

Paper & tape

 

Procedure:

 

1.Punch holes on the inside bottom of the bucket, so that the metal is "puckered" outward from the bottom.

 

2.Spread cloth over the holes from the bottom.

 

3.Place wood ashes on the cloth. Spread it out so that it covers the entire cloth and has about the same thickness.

 

4.Place 2nd cloth on top of the wood ashes.

 

5.Place the dirt or other material in the bucket.

 

6.Place the bucket over the shallow container. NOTE: It may need support on the bottom so that the holes on the bottom are not blocked.

 

7.Boil water and pour it over the earth very slowly. Do NOT pour it all at once, as this will clog the filter on the bottom.

 

8.Allow water to run through holes into the shallow dish on the bottom.

 

9.Be sure that the water goes through ALL of the earth!

 

10.Allow water in dish to cool for an hour or so.

 

11.Carefully drain the liquid in the dish away, and discard the sludge in the bottom.

 

12.Boil this liquid over a fire for at least two hours. Small grains of salt will form - scoop these out with the paper as they form.

 

13.When the liquid has boiled down to « its original volume let it sit.

 

14.After « hour, add equal volume of the alcohol; when this mixture is poured through paper, small white crystals appear. This is the potassium nitrate.

 

Purification:

 

1.Redissolve crystals in small amount of boiling water.

 

2.Remove any crystals that appear.

 

3.Pour through improvised filter then heat concentrated solution to dryness.

 

4.Spread out crystals and allow to dry.

 

 

28. Exploding Lightbulbs                                     by The Jolly Roger

 

Materials needed:

 

Lightbulb (100w)

Socket (duh...)

¬ cup soap chips

Blackpowder! (open some shotgun shells!)

¬ cup kerosene or gasoline

Adhesive tape

Lighter or small blowtorch

Glue

 

Procedure for a simple exploding lightbulb:

 

1.Drill a small hole in the top of the bulb near the threads!

 

2.Carefully pour the blackpowder into the hole. Use enough so that it touches the filament!

 

3.Insert into socket as normal (make sure the light is off or else YOU will be the victim!!)

 

4.Get the hell out!!

 

Procedure for a Napalm Bulb:

 

1.Heat kerosene/gasoline in a double boiler.

 

2.Melt soap chips, stirring slowly.

 

3.Put somewhere and allow to cool.

 

4.Heat the threads of the bulb VERY carefully to melt the glue. Remove threads, slowly drawing out the filament. Do NOT break the cheap electrical igniters and/or the filament or this won't work!!

 

5.Pour the liquid into the bulb, and slowly lower the filament back down into the bulb. Make sure the filament is dipped into the fluid.

 

6.Re-glue the threads back on. Insert it into a socket frequently used by the victim and get the hell out!!

 

When the victim flips the switch, he will be in for a BIG surprise!

 

 

29. Under water igniters                                     by The Jolly Roger

 

Materials needed:

 

Pack of 10 silicon diodes. (Available at Radio Shack. You will know you got the right ones if they are very, very small glass objects!)

Pack of matches

1 candle

 

Procedure:

 

1.Light the candle and allow a pool of molten wax to form in the top.

 

2.Take a single match and hold the glass part of a single diode against the head. Bend the diode pins around the matchhead so that one wraps in an upward direction and then sticks out to the side. Do the same with the other wire, but in a downward direction. The diodes should now be hugging the matchhead, but its wires MUST NOT TOUCH EACH OTHER!

 

3.Dip the matchhead in wax to give it a water-proof coat. These work underwater

 

4.Repeat to make as many as you want.

 

How to use them:

 

When these little dudes are hooked across a 6v battery, the diode reaches what is called breakdown voltage. When most electrical components reach this voltage, they usually produce great amounts of heat and light, while quickly melting into a little blob. This heat is enough to ignite a matchhead. These are recommended for use underwater, where most other igniters refuse to work.

 

 

30. Home-brew blast cannon                                   by The Jolly Roger

 

Materials needed:

 

1 plastic drain pipe, 3 feet long, at least 3 « inches in diameter.

1 smaller plastic pipe, about 6 inches long, 2 inches in diameter.

1 large lighter, with fluid refills (this gobbles it up!)

1 pipe cap to fit the large pipe, 1 pipe cap to fit the small pipe.

5 feet of bellwire.

1 SPST rocker switch.

16v polaroid pot-a-pulse battery.

15v relay (get this at Radio Shack).

Electrical Tape.

One free afternoon.

 

Procedure:

 

Cut the bell wire into three equal pieces, and strip the ends.

 

Cut a hole in the side of the large pipe, the same diameter as the small pipe. Thread the hole and one end of the small pipe. They should screw together easily.

 

Take a piece of scrap metal, and bend it into an "L" shape, then attach it to the level on the lighter:

 

 /------------------------gas switch is here

 V

 /------

!lighter!!<---metal lever!!

 

Now, every time you pull the 'trigger' gas should flow freely from the lighter. You may need to enlarge the 'gas port' on your lighter, if you wish to be able to fire more rapidly.

 

Connect two wires to the two posts on the switch.

 

Cut two holes in the side of the smaller tube, one for the switch on the bottom, and one for the metal piece on the top. Then, mount the switch in the bottom, running the wires up and out of the top.

 

Mount the lighter/trigger in the top. Now the switch should rock easily, and the trigger should cause the lighter to pour out gas. Re-screw the smaller tube into the larger one, hold down the trigger a bit, let it go, and throw a match in there. If all goes well, you should hear a nice big 'THUD!'

 

Get a hold of the relay, and take off the top.

 

1---------------

v/

2--------------/<--the center object is the metal finger inside the relay

               3

cc-------------/

oo----------------4

ii

ll----------------5

 

Connect (1) to one of the wires coming from the switch. Connect (2) to (4), and connect (5) to one side of the battery. Connect the remaining wire from the switch to the other side of the battery. Now you should be able to get the relay to make a little 'buzzing' sound when you flip the switch and you should see some tiny little sparks.

 

Now, carefully mount the relay on the inside of the large pipe, towards the back. Screw on the smaller pipe, tape the battery to the side of the cannon barrel (yes, but looks aren't everything!)

 

You should now be able to let a little gas into the barrel and set it off by flipping the switch.

 

Put the cap on the back end of the large pipe VERY SECURELY. You are now ready for the first trial-run!

 

To Test:

 

Put something very, very large into the barrel, just so that it fits 'just right'. Now, find a strong guy (the recoil will probably knock you on your ass if you aren't careful!). Put on a shoulderpad, earmuffs, and possibly some other protective clothing (trust the Jolly Roger! You are going to need it!). Hold the

trigger down for 30 seconds, hold on tight, and hit the switch. With luck and the proper adjustments, you should be able to put a frozen orange through ¬ or plywood at 25 feet.

 

31. Chemical Equivalency list                                by The Jolly Roger

 

Acacia................................................................Gum Arabic

Acetic Acid..............................................................Vinegar

Aluminum Oxide............................................................Alumia

Aluminum Potassium Sulphate.................................................Alum

Aluminum Sulfate............................................................Alum

Ammonium Carbonate.....................................................Hartshorn

Ammonium Hydroxide.......................................................Ammonia

Ammonium Nitrate......................................................Salt Peter

Ammonium Oleate.....................................................Ammonia Soap

Amylacetate...........................................................Banana Oil

Barium Sulfide.........................................................Black Ash

Carbon Carbinate...........................................................Chalk

Carbontetrachloride...............................................Cleaning Fluid

Calcium Hypochloride............................................Bleaching Powder

Calcium Oxide...............................................................Lime

Calcium Sulfate.................................................Plaster of Paris

Carbonic Acid............................................................Seltzer

Cetyltrimethylammoniumbromide......................................Ammonium Salt

Ethylinedichloride...................................................Dutch Fluid

Ferric Oxide...........................................................Iron Rust

Furfuraldehyde..........................................................Bran Oil

Glucose...............................................................Corn Syrup

Graphite.............................................................Pencil Lead

Hydrochloric Acid..................................................Muriatic Acid

Hydrogen Peroxide.......................................................Peroxide

Lead Acetate.......................................................Sugar of Lead

Lead Tero-oxide.........................................................Red Lead

Magnesium Silicate..........................................................Talc

Magnesium Sulfate.....................................................Epsom Salt

Methylsalicylate................................................Winter Green Oil

Naphthalene............................................................Mothballs

Phenol.............................................................Carbolic Acid

Potassium Bicarbonate............................................Cream of Tarter

Potassium Chromium Sulfate............................................Chromealum

Potassium Nitrate.....................................................Salt Peter

Sodium Oxide................................................................Sand

Sodium Bicarbonate...................................................Baking Soda

Sodium Borate..............................................................Borax

Sodium Carbonate....................................................Washing Soda

Sodium Chloride.............................................................Salt

Sodium Hydroxide.............................................................Lye

Sodium Silicate............................................................Glass

Sodium Sulfate....................................................Glauber's Salt

Sodium Thiosulfate...........................................Photographer's Hypo

Sulfuric Acid.......................................................Battery Acid

Sucrose...............................................................Cane Sugar

Zinc Chloride.....................................................Tinner's Fluid

Zinc Sulfate.......................................................White Vitriol

 

 

32. Phone Taps                                               by The Jolly Roger

 

Here is some info on phone taps. In this file is a schematic for a simple wiretap & instructions for hooking up a small tape recorder control relay to the phone line.

 

First, I will discuss taps a little. There are many different types of taps. There are transmitters, wired taps, and induction taps to name a few. Wired and wireless transmitters must be physically connected to the line before they will do any good. Once a wireless tap is connected to the line, it can transmit all conversations over a limited reception range. The phones in the house can even be modifies to pick up conversations in the room and transmit them too! These taps are usually powered off of the phone line, but can have an external power source. You can get more information on these taps by getting an issue of Popular Communications and reading through the ads. Wired taps, on the other hand, need no power source, but a wire must be run from the line to the listener or to a transmitter. There are obvious advantages of wireless taps over wired ones. There is one type of wireless tap that looks like a normal telephone mike. All you have to do is replace the original mike with this and it will transmit all conversations! There is also an exotic type of wired tap known as the 'Infinity Transmitter' or 'Harmonica Bug'. In order to hook one of these, it must be installed inside the phone. When someone calls the tapped phone & *before* it rings and blows a whistle over the line, the transmitter picks up the phone via a relay. The mike on the phone is activated so that the caller can hear all of the conversations in the room. There is a sweep tone test at 415/BUG-1111 which can be used to detect one of these taps. If one of these is on your line & the test # sends the correct tone, you will hear a click. Induction taps have one big advantage over taps that must be physically wired to the phone. They do not have to be touching the phone in order to pick up the conversation. They work on the same principle as the little suction-cup tape recorder mikes that you can get at Radio Shack. Induction mikes can be hooked up to a transmitter or be wired.

 

Here is an example of industrial espionage using the phone:

 

A salesman walks into an office & makes a phone call. He fakes the conversation, but when he hangs up he slips some foam rubber cubes into the cradle. The called party can still hear all conversations in the room. When someone picks up the phone, the cubes fall away unnoticed.

 

A tap can also be used on a phone to overhear what your modem is doing when you are war-dialing, hacking, or just plain calling a bbs.

 

Here is the schematic:

-------)!----)!(------------->

             )!(

  Cap ^      )!(

             )!(

             )!(

             )!(

     ^^^^^---)!(------------->

       ^  100K

       !

       ! <Input

 

The 100K pot is used for volume. It should be on its highest (least resistance) setting if you hook a speaker across the output. but it should be set on its highest resistance for a tape recorder or amplifier. You may find it necessary to add another 10 - 40K. The capacitor should be around .47 MFD. It's only purpose is to prevent the relay in the phone from tripping & thinking that you have the phone off of the hook. the audio output transformer is available at Radio Shack. (part # 273-138E for input). The red & the white wires go to the output device. You may want to experiment with the transformer for the best output. Hooking up a tape recorder relay is easy. Just hook one of the phone wires (usually red) to the end of one of the relay & the other end just loop around. This bypasses it. It should look like this:

 

------^^^^^^^^^------------

      ---------

      RELAY^^

(part #275-004 from Radio Shack works fine)

 

If you think that you line is tapped, the first thing to do is to physically inspect the line yourself ESPECIALLY the phones. You can get mike replacements with bug detectors built in. However, I would not trust them too much. It is too easy to get a wrong reading.

 

For more info:

 

BUGS AND ELECTRONIC SURVEILLANCE from Desert Publications HOW TO AVOID ELECTRONIC EAVESDROPPING & PRIVACY INVASION. I do not remember who this one is from... you might want to try Paladin Press.

 

 

 

33. How to make a landmine                                   by The Jolly Roger

 

First, you need to get a push-button switch. Take the wires of it and connect one to a nine volt battery connector and the other to a solar igniter (used for launching model rockets). A very thin piece of stereo wire will usually do the trick if you are desperate, but I recommend the igniter. Connect the other wire of the nine-volt battery to one end of the switch. Connect a wire from the switch to the other lead on the solar igniter.

 

       switch-----------battery

         \                  /

          \                /

           \              /

            \            /

            solar  igniter

                  |

                  |

                  |

              explosive

 

Now connect the explosive (pipe bomb, m-80, COý bomb, etc.) to the igniter by attaching the fuse to the igniter (seal it with scotch tape). Now dig a hole; not too deep but enough to cover all of the materials. Think about what direction your enemy will be coming from and plant the switch, but leave the button visible (not TOO visible!). Plant the explosive about 3-5 feet away from the switch because there will be a delay in the explosion that depends on how short your wick is, and, if a homemade wick is being used, its burning speed. But if you get it right... and your enemy is close enough......... BBBBBBBOOOOOOOOOOOOOOOOOOOOOOOOMMMM!

 

 

34. A different kind of Molitov Cocktail                    by The Jolly Roger

 

Here is how you do it:

 

1.Get a coke bottle & fill it with gasoline about half full.

 

2.Cram a piece of cloth into the neck of it nice and tight.

 

3.Get a chlorine tablet and stuff it in there. You are going to have to force it because the tablets are bigger than the opening of the bottle.

 

4.Now find a suitable victim and wing it in their direction. When it hits the pavement or any surface hard enough to break it, and the chlorine and gasoline mix..... BOOM!!!!!!

 

 

35. Phone Systems Tutorial                                   by The Jolly Roger

 

To start off, we will discuss the dialing procedures for domestic as well as international dialing. We will also take a look at the telephone numbering plan.

 

North American Numbering Plan

 

In North America, the telephone numbering plan is as follows:

 

3 digit Numbering Plan Area (NPA) code , i.e., area code

7 digit telephone number consisting of a 3 digit Central Office (CO) code plus a 4 digit station number

 

These 10 digits are called the network address or destination code. It is in the format of:

 

      Area Code         Telephone #

      ---------         -----------

 

         N*X             NXX-XXXX

 

Where: N = a digit from 2 to 9

       * = the digit 0 or 1

       X = a digit from 0 to 9

 

Area Codes

 

Check your telephone book or the separate listing of area codes found on many bbs's. Here are the special area codes (SAC's):

 

   510 - TWX (USA)

   610 - TWX (Canada)

   700 - New Service

   710 - TWX (USA)

   800 - WATS

   810 - TWX (USA)

   900 - DIAL-IT Services

   910 - TWX (USA)

 

The other area codes never cross state lines, therefore each state must have at least one exclusive NPA code. When a community is split by a state line, the CO numbers are often interchangeable (i.e., you can dial the same number from two different area codes).

 

TWX (Telex II) consists of 5 teletype-writer area codes. They are owned by Western Union. These SAC's may only be reached via other TWX machines. These run at 110 baud (last I checked! They are most likely faster now!). Besides the TWX numbers, these machines are routed to normal telephone numbers. TWX machines always respond with an answerback. For example, WU's FYI TWX # is (910) 279-5956. The answerback for this service is "WU FYI MAWA".

 

If you don't want to but a TWX machine, you can still send TWX messages using Easylink [800/325-4112]. However you are gonna have to hack your way onto this one!

 

700:

 

700 is currently used by AT&T as a call forwarding service. It is targeted towards salesmen on the run. To understand how this works, I'll explain it with an example. Let's say Joe Q. Salespig works for AT&T security and he is on the run chasing a phreak around the country who royally screwed up an important COSMOS system. Let's say that Joe's 700 # is (700) 382-5968. Every time Joe goes to a new hotel (or most likely SLEAZY MOTEL), he dials a special 700 #, enters a code, and the number where he is staying. Now, if his boss received some important info, all he would do is dial (700) 382-5968 and it would ring wherever Joe last programmed it to. Neat, huh?

 

800:

 

This SAC is one of my favorites since it allows for toll free calls. INWARD WATS (INWATS), or Inward Wide Area Telecommunications Service is the 800 numbers that we are all familiar with. 800 numbers are set up in service areas or bands. There are 6 of these. Band 6 is the largest and you can call a band 6 # from anywhere in the US except the state where the call is terminated (that is why most companies have one 800 number for the country and then another one for their state.) Band 5 includes the 48 contiguous states. All the way down to band 1 which includes only the states contiguous to that one. Therefore, less people can reach a band 1 INWATS number than a band 6 number.

 

Intrastate INWATS #'s (i.e., you can call it from only 1 state) always have a 2 as the last digit in the exchange (i.e., 800-NX2-XXXX). The NXX on 800 numbers represent the area where the business is located. For example, a number beginning with 800-431 would terminate at a NY CO.

 

800 numbers always end up in a hunt series in a CO. This means that it tries the first number allocated to the company for their 800 lines; if this is busy, it will try the next number, etc. You must have a minimum of 2 lines for each 800 number. For example, Travelnet uses a hunt series. If you dial (800) 521-8400, it will first try the number associated with 8400; if it is busy it will go to the next available port, etc. INWATS customers are billed by the number of hours of calls made to their number.

 

OUTWATS (OUTWARD WATS): OUTWATS are for making outgoing calls only. Large companies use OUTWATS since they receive bulk-rate discounts. Since OUTWATS numbers cannot have incoming calls, they are in the format of:

 

   (800) *XXX-XXXX

 

Where * is the digit 0 or 1 (or it may even be designated by a letter) which cannot be dialed unless you box the call. The *XX identifies the type of service and the areas that the company can call.

 

Remember:

 

 INWATS + OUTWATS = WATS EXTENDER

 

900:

 

This DIAL-IT SAC is a nationwide dial-it service. It is use for taking television polls and other stuff. The first minute currently costs an outrageous 50-85 cents and each additional minute costs 35-85 cents. He'll take in a lot of revenue this way!

 

Dial (900) 555-1212 to find out what is currently on this service.

 

CO CODES

 

These identify the switching office where the call is to be routed. The following CO codes are reserved nationwide:

 

   555 - directory assistance

   844 - time. These are now in!

   936 - weather the 976 exchange

   950 - future services

   958 - plant test

   959 - plant test

   970 - plant test (temporary)

   976 - DIAL-IT services FONT>

 

Also, the 3 digit ANI & ringback #'s are regarded as plant test and are thus reserved. These numbers vary from area to area.

 

You cannot dial a 0 or 1 as the first digit of the exchange code (unless using a blue box!). This is due to the fact that these exchanges (000-199) contains all sorts of interesting shit such as conference #'s, operators, test #'s, etc.

 

950:

 

Here are the services that are currently used by the 950 exchange:

 

   1000 - SPC

   1022 - MCI Execunet

   1033 - US Telephone

   1044 - Allnet

   1066 - Lexitel

   1088 - SBS Skyline

 

These SCC's (Specialized Common Carriers) are free from fortress phones! Also, the 950 exchange will probably be phased out with the introduction of Equal Access.

 

Plant Tests:

 

These include ANI, Ringback, and other various tests.

 

976:

 

Dial 976-1000 to see what is currently on the service. Also, many bbs's have listings of these numbers.

 

N11 codes:

----------

Bell is trying to phase out some of these, but they still exist in most areas.

 

  011 - international dialing prefix

  211 - coin refund operator

  411 - directory assistance

  611 - repair service

  811 - business office

  911 - EMERGENCY

 

International Dialing

 

With International Dialing, the world has been divided into 9 numbering zones. To make an international call, you must first dial: International Prefix + Country code + National number.

 

In North America, the international dialing prefix is 011 for station-to-station calls. If you can dial International numbers directly in your area then you have International Direct Distance Dialing (IDDD).

 

The country code, which varies from 1 to 3 digits, always has the world numbering zone as the first digit. For example, the country code for the United Kingdom is 44, thus it is in world numbering zone 4. Some boards may contain a complete listing of other country codes, but here I give you a few:

 

   1 - North America (US, Canada, etc.)

  20 - Egypt

 258 - Mozambique

  34 - Spain

  49 - Germany

  52 - Mexico (southern portion)

   7 - USSR

  81 - Japan

  98 - Iran (call & hassle those bastards!)

 

If you call from an area other than North America, the format is generally the same. For example, let's say that you wanted to call the White House from Switzerland to tell the president that his numbered bank account is overdrawn (it happens, you know!). First you would dial 00 (the SWISS international dialing prefix), then 1 (the US country code), followed by 202-456-1414 (the

national number for the White House. Just ask for Georgy and give him the bad news!)

 

Also, country code 87 is reserved for Maritime mobile service, i.e., calling ships:

 

   871 - Marisat (Atlantic)

   871 - Marisat (Pacific)

   872 - Marisat (Indian)

 

International Switching:

------------------------

 

In North America there are currently 7 no. 4 ESS's that perform the duty of ISC (Inter-nation Switching Centers). All international calls dialed from numbering zone 1 will be routed through one of these "gateway cities". They are:

 

  182 - White Plains, NY

  183 - New York, NY

  184 - Pittsburgh, PA

  185 - Orlando, Fl

  186 - Oakland, CA

  187 - Denver, CO

  188 - New York, NY

 

The 18X series are operator routing codes for overseas access (to be further discussed with blue boxes). All international calls use a signaling service called CCITT. It is an international standard for signaling.

 

OK.. there you go for now! If you want to read more about this, read part two which is the next file #36 in the Jolly Roger's cookbook!

 

 

36. Phone Systems Tutorial part II                           by The Jolly Roger

 

Part II will deal with the various types of operators, office hierarchy, & switching equipment.

 

Operators

 

There are many types of operators in the network and the more common ones will be discussed.

 

TSPS Operator:

 

The TSPS [(Traffic Service Position System) as opposed to This Shitty Phone Service] Operator is probably the bitch (or bastard, for the female liberationists out there) that most of us are used to having to deal with. Here are his/her responsibilities:

 

1.Obtaining billing information for calling card or third number calls

 

2.Identifying called customer on person-to-person calls.

 

3.Obtaining acceptance of charges on collect calls.

 

4.Identifying calling numbers. This only happens when the calling number is not automatically recorded by CAMA(Centralized Automatic Message Accounting) & forwarded from the local office. This could be caused by equipment failures (ANIF- Automatic Number Identification Failure) or if the office is not equipped for CAMA (ONI- Operator Number Identification).

 

I once had an equipment failure happen to me & the TSPS operator came on and said, "What number are you calling FROM?" Out of curiosity, I gave her the number to my CO, she thanked me & then I was connected to a conversation that appeared to be between a frame man & his wife. Then it started ringing the party I wanted to originally call & everyone phreaked out (excuse the pun). I immediately dropped this dual line conference!

 

You should not mess with the TSPS operator since she KNOWS which number that you are calling from. Your number will show up on a 10-digit LED read-out (ANI board). She also knows whether or not you are at a fortress phone & she can trace calls quite readily! Out of all of the operators, she is one of the MOST DANGEROUS.

 

INWARD operator:

 

This operator assists your local TSPS ("0") operating connecting calls. She will never question a call as long as the call is within HER SERVICE AREA. She can only be reached via other operators or by a blue box. From a blue box, you would dial KP+NPA+121+ST for the INWARD operator that will help you connect any calls within that NPA only. (Blue Boxing will be discussed in a future file).

 

DIRECTORY ASSISTANCE Operator:

 

This is the operator that you are connected to when you dial: 411 or NPA-555-1212. She does not readily know where you are calling from. She does not have access to unlisted numbers, but she DOES know if an unlisted # exists for a certain listing.

 

There is also a directory assistance operator for deaf people who use teletypewriters. If your modem can transfer BAUDOT [(45« baud). One modem that I know of that will do this is the Apple Cat acoustic or the Atari 830 acoustic modem. Yea I know they are hard to find... but if you want to do this.. look around!) then you can call him/her up and have an interesting conversation. The number is: 800-855-1155. They use the standard Telex abbreviations such as GA for go ahead. they tend to be nicer and will talk longer than your regular operators. Also, they are more vulnerable into being talked out of information through the process of "social engineering" as Chesire Catalyst would put it.

 

Unfortunately, they do not have access to much. I once bullshitted with one of these operators a while back and I found out that there are 2 such DA offices that handle TTY. One is in Philadelphia and the other is in California. They have approx. 7 operators each. Most of the TTY operators think that their job is

boring (based on an official "BIOC poll"). They also feel that they are under-paid. They actually call up a regular DA number to process your request (sorry, no fancy computers!)

 

Other operators have access to their own DA by dialing KP+NPA+131+ST (MF).

 

CN/A operators:

 

CN/A Operators are operators that do exactly the opposite of what directory assistance operators are for. In my experience, these operators know more than the DA op's do & they are more susceptible to "social engineering." It is possible to bullshit a CN/A operator for the NON-PUB DA number (i.e., you give them the name & they give you the unlisted number. See the article on unlisted numbers in this cookbook for more info about them.). This is due to the fact that they assume that you are a fellow company employee. Unfortunately, the AT&T breakup has resulted in the break-up of a few NON-PUB DA numbers and policy changes in CN/A.

 

INTERCEPT Operator:

 

The intercept operator is the one that you are connected to when there are not enough recordings available to tell you that the number has been disconnected or changed. She usually says, "What number you calling?" with a foreign accent. This is the lowest operator lifeform. Even though they don't know where you are calling from, it is a waste or your time to try to verbally abuse them since they usually understand very little English anyway.

 

Incidentally, a few area DO have intelligent INTERCEPT Operators.

 

OTHER Operators:

 

And then there are the: Mobile, Ship-to-Shore, Conference, Marine Verify, "Leave Word and Call Back", Rout & Rate (KP+800+141+1212+ST), & other special operators who have one purpose or another in the network.

 

Problems with an Operator:

 

Ask to speak to their supervisor... or better yet the Group Chief (who is the highest ranking official in any office) who is the equivalent of the Madame in a whorehouse.

 

By the way, some CO's that will allow you to dial a 0 or 1 as the 4th digit, will also allow you to call special operators & other fun Tel. Co. numbers without a blue box. This is very rare, though! For example, 212-121-1111 will get you a NY Inward Operator.

 

Office Hierarchy

 

Every switching office in North America (the NPA system), is assigned an office name and class. There are five classes of offices numbered 1 through 5. Your CO is most likely a class 5 or end office. All long-distance (Toll) calls are switched by a toll office which can be a class 4, 3, 2, or 1 office. There is also a class 4X office called an intermediate point. The 4X office is a digital one that can have an unattended exchange attached to it (known as a Remote Switching Unit (RSU)).

 

The following chart will list the Office #, name, & how many of those office exist (to the best of my knowledge) in North America:

 

ClassNameAbbNumber Existing

1Regional CenterRC12

2Sectional CenterSC67

3Primary CenterPC230

4Toll CenterTC1,300

4PToll PointTPN/A

4XIntermediate PointIPN/A

5End OfficeEO19,000

6RSURSUN/A

 

When connecting a call from one party to another, the switching equipment usually tries to find the shortest route between the class 5 end office of the caller & the class 5 end office of the called party. If no inter-office trunks exist between the two parties, it will then move upward to the next highest office for servicing calls (Class 4). If the Class 4 office cannot handle the call by sending it to another Class 4 or 5 office, it will then be sent to the next highest office in the hierarchy (3). The switching equipment first uses the high-usage interoffice trunk groups, if they are busy then it goes to the final; trunk groups on the next highest level. If the call cannot be connected, you will probably get a re-order [120 IPM (interruptions per minute) busy signal] signal. At this time, the guys at Network Operations are probably shitting in their pants and trying to avoid the dreaded Network Dreadlock (as seen on TV!).

 

It is also interesting to note that 9 connections in tandem is called ring-around-the-rosy and it has never occurred in telephone history. This would cause an endless loop connection [a neat way to really screw up the network].

 

The 10 regional centers in the US & the 2 in Canada are all interconnected. they form the foundation of the entire telephone network. Since there are only 12 of them, they are listed below:

 

Class 1 Regional Office LocationNPA

Dallas 4 ESS214

Wayne, PA215

Denver 4T303

Regina No. 2SP1-4W (Canada)306

St. Louis 4T314

Rockdale, GA404

Pittsburgh 4E412

Montreal No. 1 4AETS (Canada)504

 

 

37. Basic Alliance Teleconferencing                          by The Jolly Roger

 

Introduction:

This phile will deal with accessing, understanding and using the Alliance Teleconferencing Systems. It has many sections and for best use should be printed out.

 

Alliance:

Alliance Teleconferencing is an independent company which allows the general public to access and use it's conferencing equipment. Many rumors have been floating around that Alliance is a subsidiary of AT&T. Well, they are wrong. As stated above, Alliance is an entirely independent company. They use sophisticated equipment to allow users to talk to many people at once.

 

The Number:

Alliance is in the 700 exchange, thus it is not localized, well, not in a way. Alliance is only in certain states, and only residents of these certain states can access by dialing direct. This, however, will be discussed in a later chapter. The numbers for alliance are as follows:

 

0-700-456-1000 (Chicago)

-1001 (Los Angeles)

-1002 (Chicago)

-1003 (Houston)

-2000 (?)

-2001 (?)

-2002 (?)

-2003 (?)

-3000 (?)

-3001 (?)

-3002 (?)

-3003 (?)

 

The locations of the first 4 numbers are known and I have stated them. However, the numbers in the 200x and 300x are not definitely known. Rumor has it that the pattern repeats itself but this has not been proven.

 

Dialing:

As stated before, Alliance is only in certain stated and only these states can access them via dialing direct. However, dialing direct causes your residence to be charged for the conference and conference bills are not low!!!

 

Therefore, many ways have been discovered to start a conference without having it billed to ones house. They are as follows:

 

1.Dialing through a PBX.

2.Incorporating a Blue Box.

3.Billing to a loop.

4.Billing to a forwarded call.

 

I am sure there are many more, but these are the four I will deal with.

 

Dialing through a PBX:

Probably the easiest method of creating a free conference is through a PBX. Simply call one in a state that has Alliance, input the PBX's code, dial 9 for an outside line and then dial alliance. An example of this would be:

 

PBX: 800-241-4911

 

When it answers it will give you a tone. At this tone input your code.

 

Code: 1234

 

After this you will receive another tone, now dial 9 for an outside line.

You will now hear a dial tone. Simply dial Alliance from this point and

the conference will be billed to the PBX.

 

Using a Blue Box:

Another rather simple way of starting a conference is with a Blue Box. The following procedure is how to box a conference:

 

Dial a number to box off of. In this example we will use 609-609-6099 When the party answers hit 2600hz. This will cause the fone company's equipment to think that you have hung up. You will hear a <beep><kerchunk> You have now 'seized' a trunk. After this, switch to multi-frequency and dial:

 

KP-0-700-456-x00x-ST

KP = KP tone on Blue Box

x = variable between 1 and 3

ST = ST tone on Blue Box

 

The equipment now thinks that the operator has dialed Alliance from her switchboard and the conference shall be billed there. Since Blue Boxing is such a large topic, this is as far as I will go into it's uses.

 

Billing to a loop:

A third method of receiving a free conference is by billing out to a loop. A loop is 2 numbers that when two people call, they can talk to each other. You're saying woop-tee-do right? Wrong! Loops can be <very> useful to phreaks. First, dial alliance direct. After going through the beginning procedure, which will be discussed later in this tutorial, dial 0 and wait for an Alliance operator. When she answers tell her you would like to bill the conference to such and such a number. (A loop where your phriend is on the other side) She will then call that number to receive voice verification. Of course your phriend will be waiting and will accept the charges. Thus, the conference is billed to the loop.

 

Billing to call forwarding:

When you dial a number that is call forwarded, it is first answered by the original location, then forwarded. The original location will hang up if 2600hz is received from only one end of the line. Therefore, if you were to wait after the forwarded residence answered, you would receive the original location's dial tone.

 

Example:

Dial 800-325-4067

 

The original residence would answer, then forward the call, a second type of ringing would be heard. When this second residence answers simply wait until they hang up. After about twenty seconds you will then receive the original residence's dial tone since it heard 2600hz from one end of the line. Simply dial Alliance from this point and the conference will be billed to the original residence. These are the four main ways to receive a free conference. I am sure

many more exist, but these four are quite handy themselves.

 

Logon Procedure:

Once Alliance answers you will hear a two-tone combination. This is their way of saying 'How many people do you want on the conference dude?' Simply type in a 2-digit combination, depending on what bridge of Alliance you are on, between 10 and 59. After this either hit '*' to cancel the conference size and input another or hit '#' to continue. You are now in Alliance Teleconferencing and are only seconds away from having your own roaring conference going strong!!!

 

Dialing in Conferees:

To dial your first conferee, dial 1+npa+pre+suff and await his/her answer.

 

npa = area code

pre = prefix

suff = suffix

 

If the number is busy, or if no one answers simply hit '*' and your call will be aborted. But, if they do answer, hit the '#' key. This will add them to the conference. Now commence dialing other conferees.

 

Joining Your Conference:

To join your conference from control mode simply hit the '#' key. Within a second or two you will be chatting with all your buddies. To go back into control mode, simply hit the '#' key again.

 

Transferring Control:

To transfer control to another conferee, go into control mode, hit the # 6+1+npa+pre+suff of the conferee you wish to give control to. If after, you wish to abort this transfer hit the '*' key.

 

NOTE: Transfer of control is often not available. When you receive a message stating this, you simply cannot transfer control.

 

Muted Conferences:

To request a muted conference simply hit the 9 key. I am not exactly sure what a muted conference is but it is probably a way to keep unwanted eavesdroppers from listening in.

 

Dialing Alliance Operators:

Simply dial 0 as you would from any fone and wait for the operator to answer.

 

Ending Your Conference:

To end your conference all together, that is kick everyone including yourself off, go into control mode and hit '*'...after a few seconds simply hang up. Your conference is over.

 

Are Alliance Operators Dangerous?

No. Not in the least. The worst they can do to you while you are having a conference is drop all conferees including yourself. This is in no way harmful, just a little aggravating.

 

Alliance and Tracing:

Alliance can trace, as all citizens of the United States can. But this has to all be pre-meditated and AT&T has to be called and it's really a large hassle, therefore, it is almost never done. Alliance simply does not want it known that teenagers are phucking them over. The only sort of safety equipment Alliance has on-line is a simple pen register. This little device simply records all the numbers of the conferees dialed. No big deal. All Alliance can do is call up that persons number, threaten and question. However, legally, they can do nothing because all you did was answer your fone.

 

NOTE: Almost all instructions are told to the person in command by Alliance recordings. A lot of this tutorial is just a listing of those commands plus information gathered by either myself or the phellow phreaks of the world!!!

 

 

38. Aqua Box Plans                                           by The Jolly Roger

 

Every true phreaker lives in fear of the dreaded FBI 'Lock In Trace'. For a long time, it was impossible to escape from the Lock In Trace. This box does offer an escape route with simple directions to it. This box is quite a simple concept, and almost any phreaker with basic electronics knowledge can construct and use it.

 

The Lock In Trace

A lock in trace is a device used by the FBI to lock into the phone users location so that he can not hang up while a trace is in progress. For those of you who are not familiar with the concept of 'locking in', then here's a brief description. The FBI can tap into a conversation, sort of like a three-way call connection. Then, when they get there, they can plug electricity into the phone line. All phone connections are held open by a certain voltage of electricity. That is why you sometimes get static and faint connections when you are calling far away, because the electricity has trouble keeping the line up. What the lock in trace does is cut into the line and generate that same voltage straight into the lines. That way, when you try and hang up, voltage is retained. Your phone will ring just like someone was calling you even after you hang up. (If you have call waiting, you should understand better about that, for call waiting intercepts the electricity and makes a tone that means someone is going through your line. Then, it is a matter of which voltage is higher. When you push down the receiver, then it see-saws the electricity to the other side. When you have a person on each line it is impossible to hang up unless one or both of them will hang up. If you try to hang up, voltage is retained, and your phone will ring. That should give you an understanding of how calling works. Also, when electricity passes through a certain point on your phone, the electricity causes a bell to ring, or on some newer phones an electronic ring to sound.) So, in order to eliminate the trace, you somehow must lower the voltage level on your phone line. You should know that every time someone else picks up the phone line, then the voltage does decrease a little. In the first steps of planning this out, Xerox suggested getting about a hundred phones all hooked into the same line that could all be taken off the hook at the same time. That would greatly decrease the voltage level. That is also why most three-way connections that are using the bell service three way calling (which is only $3 a month) become quite faint after a while. By now, you should understand the basic idea. You have to drain all of the power out of the line so the voltage can not be kept up. Rather sudden draining of power could quickly short out the FBI voltage machine, because it was only built to sustain the exact voltage necessary to keep the voltage out. For now, imagine this. One of the normal Radio Shack generators that you can go pick up that one end of the cord that hooks into the central box has a phone jack on it and the other has an electrical plug. This way, you can "flash" voltage through the line, but cannot drain it. So, some

modifications have to be done.

 

Materials

A BEOC (Basic Electrical Output Socket), like a small lamp-type connection, where you just have a simple plug and wire that would plug into a light bulb. One of cords mentioned above, if you can't find one then construct your own... Same voltage connection, but the restrainer must be built in (I.E. The central box) Two phone jacks (one for the modem, one for if you are being traced to plug the aqua box into) Some creativity and easy work.

 

Notice: No phones have to be destroyed/modified to make this box, so don't go out and buy a new phone for it!

 

Procedure

All right, this is a very simple procedure. If you have the BEOC, it could drain into anything: a radio, or whatever. The purpose of having that is you are going to suck the voltage out from the phone line into the electrical appliance so there would be no voltage left to lock you in with.

 

1.Take the connection cord. Examine the plug at the end. It should have only two prongs. If it has three, still, do not fear. Make sure the electrical appliance is turned off unless you want to become a crispy critter while making this thing. Most plugs will have a hard plastic design on the top of them to prevent you from getting in at the electrical wires inside. Well, remove it. If you want to keep the plug (I don't see why...) then just cut the top off. When you look inside, Low and Behold, you will see that at the base of the prongs there are a few wires connecting in. Those wires conduct the power into the appliance. So, you carefully unwrap those from the sides and pull them out until they are about an inch ahead of the prongs. If you don't want to keep the jack, then just rip the prongs out. If you are, cover the prongs with insulation tape so they will not connect with the wires when the power is being drained from the line.

 

2.Do the same thing with the prongs on the other plug, so you have the wires evenly connected. Now, wrap the end of the wires around each other. If you happen to have the other end of the voltage cord hooked into the phone, stop reading now, you're too fucking stupid to continue. After you've wrapped the wires around each other, then cover the whole thing with the plugs with insulating tape. Then, if you built your own control box or if you bought one, then cram all the wires into it and reclose it. That box is your ticket out of this.

 

3.Re-check everything to make sure it's all in place. This is a pretty flimsy connection, but on later models when you get more experienced at it then you can solder away at it and form the whole device into one big box, with some kind of cheap Mattel hand-held game inside to be the power connector. In order to use it, just keep this box handy. Plug it into the jack if you want, but it will slightly lower the voltage so it isn't connected. When you plug it in, if you see sparks, unplug it and restart the whole thing. But if it just seems fine then leave it.

 

Use

----

Now, so you have the whole thing plugged in and all... Do not use this unless the situation is desperate! When the trace has gone on, don't panic, unplug your phone, and turn on the appliance that it was hooked to. It will need energy to turn itself on, and here's a great source... The voltage to keep a phone line open is pretty small and a simple light bulb should drain it all in and probably short the FBI computer at the same time.

 

 

39. Hindenberg Bomb                                          by The Jolly Roger

 

Needed:

 

1 Balloon

1 Bottle

1 Liquid Plumber

1 Piece Aluminum foil

1 Length Fuse

 

Fill the bottle 3/4 full with Liquid Plumber and add a little piece of aluminum foil to it. Put the balloon over the neck of the bottle until the balloon is full of the resulting gas. This is highly flammable hydrogen. Now tie the balloon. Now light the fuse, and let it rise. When the fuse contacts the balloon, watch out!!!

 

40. How to Kill Someone with your Bare Hands                 by The Jolly Roger

 

This file will explain the basics of hand-to-hand combat, and will tell of the best places to strike and kill an enemy. When engaged in hand-to-hand combat, your life is always at stake. There is only one purpose in combat, and that is to kill your enemy. Never face an enemy with the idea of knocking him out. The chances are extremely good that he will kill YOU instead. When a weapon is not available, one must resort to the full use of his natural weapons. The natural weapons are:

 

1.The knife edge of your hands.

2.Fingers folded at the second joint or knuckle.

3.The protruding knuckle of your second finger.

4.The heel of your hand.

5.Your boot

6.Elbows

7.Knees

8.Your Teeth.

 

Attacking is a primary factor. A fight was never won by defensive action. Attack with all of your strength. At any point or any situation, some vulnerable point on your enemies body will be open for attack. Do this while screaming as screaming has two purposes.

 

1.To frighten and confuse your enemy.

2.To allow you to take a deep breath which, in turn, will put more oxygen in your blood stream.

 

Your balance and balance of your enemy are two important factors; since, if you succeed in making your enemy lose his balance, the chances are nine to one that you can kill him in your next move. The best over-all stance is where your feet are spread about shoulders width apart, with your right foot about a foot ahead of the left. Both arms should be bent at the elbows parallel to each other. Stand on the balls of your feet and bend your waist slightly. Kind of like a boxer's crouch. Employing a sudden movement or a scream or yell can throw your enemy off-balance. There are many vulnerable points of the body. We will cover them now:

 

Eyes: Use your fingers in a V-shape and attack in gouging motion.

 

Nose:(Extremely vulnerable) Strike with the knife edge of the hand along the bridge, which will cause breakage, sharp pain, temporary blindness, and if the blow is hard enough, death. Also, deliver a blow with the heel of your hand in an upward motion, this will shove the bone up into the brain causing death.

 

Adam's Apple: This spot is usually pretty well protected, but if you get the chance, strike hard with the knife edge of your hand. This should sever the wind-pipe, and then it's all over in a matter of minutes.

 

Temple: There is a large artery up here, and if you hit it hard enough, it will cause death. If you manage to knock your enemy down, kick him in the temple, and he'll never get up again.

 

Back of the Neck: A rabbit punch, or blow delivered to the base of the neck can easily break it, but to be safe, it is better to use the butt of a gun or some other heavy blunt object.

 

Upper lip: A large network of nerves are located. These nerves are extremely close to the skin. A sharp upward blow will cause extreme pain, and unconsciousness.

 

Ears: Coming up from behind an enemy and cupping the hands in a clapping motion over the victims ears can kill him immediately. The vibrations caused from the clapping motion will burst his eardrums, and cause internal bleeding in the brain.

 

Groin: A VERY vulnerable spot. If left open, get it with knee hard, and he'll buckle over very fast.

 

Kidneys: A large nerve that branches off to the spinal cord comes very close to the skin at the kidneys. A direct blow with the knife edge of your hand can cause death.

 

There are many more ways to kill and injure an enemy, but these should work best for the average person. This is meant only as information and I would not recommend that you use this for a simple High School Brawl. Use these methods only, in your opinion, if your life is in danger. Any one of these methods could very easily kill or cause permanent damage to someone. One more word of caution, you should practice these moves before using them on a dummy, or a mock battle with a friend. (You don't have to actually hit him to practice, just work on accuracy.)